In 1994, Square Enix released Final Fantasy VI (III at the time outside of Japan)
While a bit contradictory with the Amethyst portion of the deck, which has you constantly sending characters back to your hand, if you keep bringing them to the field , your opponent may be put in a difficult situation, unable to use Actions if you play your hand right
Theyre designed for casual play with EDH brackets 3 and under in mind and are balanced against each other, but not much else
Do you know what card is effectively a functional reprint of Juzam Djinn
Anim Pakal, Thousandth Moon For Anim Pakal, Thousandth Moon, +1/+1 counters are just a means to an end, with that end being an army of Gnomes to overwhelm your opponents
With these in mind, highly aggressive and challenge-focused decks will be this deck's biggest weakness