Not all of the new Doctor Who cards care about Time Counters, either on suspended cards or on permanents you control, but it seems like a really fun direction to build in and a great way to make the most of your own wibbly-wobbly, timey-wimey Doctor Who Commander deck
Power Blast 100 Weakness: +20 Retreat: Rarity: According to the legends of Sinnoh, this Pokmonemerged from an egg and shaped all there is in this world
But I do think that varying your approach to where you're, not just spending time playing games, but also looking at other aspects of how other people play the game helps for a more holistic improvement
Understanding why certain cards skyrocket in value requires a deep dive into the intersection of scarcity, historical provenance, and the evolving secondary market for collectibles
[C][C] Slash: 20 damage
At worst, this is a 5 mana, draw multiple cards spell, essentially, assuming you immediately kill it for its -3 ability