(Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.) At the beginning of your precombat main phase, you may discard a card
This is an excellent anti-staple card, destroying everything from a Sol Ring to a Smothering Tithe to a Walking Ballista before they have the chance to pop off
We reached an agreement: I got a bunch of top loaders and slabs, and brought far fewer cards home
Yes, eBay is one of the best places to sell Magic cards, especially graded, sealed, vintage, and collection listings
1/Day Each: Meteor Swarm , Wall of Fire (9th level) 2/Day Each: Fireball (7th level), Lightning Bolt (7th level), Chain Lightning (7th level) 3/Day Each: Call Lightning (5th level), Melf's Minute Meteors (5th level), Agnazzars Scorcher (lightning damage) (5th level), Fire Storm (5th level) At Will: Fireball , Lightning Bolt , Chain Lightning , Thunderwave (3rd level) The Behemoth has advantage on saving throws against being charmed or stunned
Sorcery Ramp (CTRL to add secondary) Removal Static Net When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield