Last Turn This card is low on our list because it throws the duel down to a game of chance
This card delivers on every expectation and more, and it speaks to the strength of this set's other cards, considering this card isn't even one of the most expensive
You should be using the time that you have to try to work towards your own win condition that can be achieved under a Rule of Law
And from time to time, WotC makes a cool commander that buffs wraiths, only for players to find that there are only so many playable wraiths to begin with
After any die is rolled, before applying the result of that die, there's an opportunity for you to use those effects
The common was heavily played in decks prior to the printing of Arcane Signet, and now many have replaced it, but I generally prefer this unless I have a four drop Commander to drop third off a second-turn Arcane Signet