Playing with powerful cardsGame Changers or otherwisecan be a lot of fun, and I definitely dont think that theres anything wrong with wanting to play higher powered decks in cEDH or even in casual EDH, as long as everyone is on the same page about what to expect during the game

Mirror Mastery Commander (1) Planeswalker (1) Creature (24) thersnipe Animar, Soul of Elements Artisan of Kozilek Avatar of Fury Baloth Woodcrasher Chartooth Cougar Conundrum Sphinx Deadwood Treefolk Edric, Spymaster of Trest Elvish Aberration Faultgrinder Fierce Empath Hydra Omnivore Intet, the Dreamer Krosan Tusker Magmatic Force Magus of the Vineyard Nucklavee Rapacious One Simic Sky Swallower Spitebellows Trench Gorger Valley Rannet Veteran Explorer Instant (9) Brainstorm Tribute to the Wild Colossal Might Invigorate Spell Crumple Electrolyze Ray of Command Prophetic Bolt Hunting Pack Sorcery (13) Collective Voyage Hull Breach Cultivate Kodama's Reach Firespout Ruination Explosive Vegetation Chain Reaction Death by Dragons Vengeful Rebirth Disaster Radius Call the Skybreaker Savage Twister Enchantment (3) Vow of Flight Vow of Lightning Vow of Wildness Artifact (6) Sol Ring Armillary Sphere Gruul Signet Izzet Signet Lightning Greaves Prophetic Prism Land (41) Command Tower Evolving Wilds Forest x13 Fungal Reaches Gruul Turf Homeward Path Island x7 Izzet Boilerworks Kazandu Refuge Mountain x8 Rupture Spire Simic Growth Chamber Temple of the False God Vivid Crag Vivid Creek Vivid Grove Commanders, Themes, and Strategy Mirror Mastery is the Temur deck and does classic Temur things like duplicate spells and cast big creatures

Each Sample Pack contains two cards: A Booster Fun treatment rare or mythic rare that you can also find in Streets of New Capenna Collector Boosters (This cannot be a gilded card
And, like its Qasali brethren, the Pridemage can destroy an artifact or enchantment if you pay one colorless mana and sacrifice your card
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Doom Blades much less an advantage at