PokeNoob1 #17 This is just the illustration rare right
Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.
The mechanic is also used so much that its not clear what is happening to cards like Nomad Decoy and Masked Gorgon when they power up
In the games Ive played against it, I enjoyed deciding when to use my interaction against it
You dont need to double sleeve everything, but protecting your favourite pulls with the right combination of sleeves can make a huge difference over time
It was powerful in the early days when Exodia pieces and Flip monsters fell under both stat categories, and it is too powerful now since hand-traps and combo starters fall under both stat categories