Opponents will find themselves forced to deal with this card immediately, or risk being completely overwhelmed by the sheer card economy the family generates
Both of them do a good job of showing up the expansions new mechanics and key features, and after playing them I dont think a third one would have been necessary, especially because it would have just been another Ruby/Emerald like last time
Epic and Iconic cards add new layers to Lorcana's chase element, making pack openings more exciting while giving collectors visually unique and limited cards to hunt
As a storage box, the Trove is quite beautiful and sits flat, with two rows for cards
The Sapphire cards work well with Ruby cards as they feature glimmers and items that give a balance to the aggression, supporting the player with moves like adding cards to their hand or boosting stats
They lose threat and time