Example 1: Token swarm Plan: flood the board, protect it, then close with an overrun effect Enablers: repeatable token makers, token doublers if your curve supports them Payoffs: anthems, sacrifice outlets, drains, finishers Staple choices change: you want draw that scales with creatures, and protection that saves a board Example 2: Graveyard reanimator Plan: stock graveyard, cheat threats, loop value Enablers: self-mill, discard outlets, cheap recursion Payoffs: reanimation targets that end games or lock a board Staple choices change: you prioritize discard and mill synergy over generic draw that does not fill the yard Example 3: Spellslinger Plan: cast lots of spells, turn casts into damage, tokens, or storm-like turns Enablers: cheap cantrips, cost reducers, mana bursts Payoffs: magecraft triggers, copying, pingers, finishers Staple choices change: interaction that is also a spell count matters more than clunky good cards that eat your whole turn Same format

That was very generous of you.
If I can poke a little fun here, the general should have been legendary, so it could lead a Commander deck, but that's a soldier of a different rank
Now for the twist
The Akroan War This might just be my favourite card in all of MTG, Theros or otherwise
Use her skills to raise an army of undead and drain the life from your opponent