I started with how the card looked
That's fun, but's it's on an easily answered size, and then we don't know what our foes may be frumping around with and then in the graveyard too
If you've never played with or against partner commanders, it can be deceptive just how good they are
Wizards of the Coasts upcoming Magic set is entirely based around the world of Lord of the Rings
Uncommons of Note: Warleaders Helix and Putrefy are currently selling for $2
While there are not a whole bunch of these types of spells, here are the few that I know of that can somewhat destroy (or rather make an opponent sacrifice) an enchantment: Aura Flux All other enchantments besides this one have a cost of 2 generic each upkeep If the 2 generic is not paid for an enchantment, it gets sacrificed (this also happens to your other enchantments too) Reality Acid An aura to place on a permanent Starts with 3 time counters it and one gets removed each upkeep Once all 3 are removed, the enchantment gets sacrificed Stealing Enchantments Truth be told, stealing an enchantment may be even better than destroying an enchantment