(There is also a neutral color used by artifacts, well come back to that.) Each color has a theme long established: White: Peace, law, structure, selflessness, equality Blue: Knowledge, deceit, caution, deliberation, perfection Black: Power, self-interest, death, sacrifice, uninhibitedness Red: Freedom, emotion, action, impulse, destruction Green: Nature, wildlife, connection, spirituality, tradition (From the Color page of the MtG Fandom wiki.) Colors form a complex structure of alliances and enmities based on their relative positions in the color pie: for example, white is adjacent to blue and green in the wheel, and opposite to red and black
Chamber Sentry One of the things we like to do in design is create cards that encourage you to do something that the rest of the set isn't encouraging you to do quite as much
The World Tree Land The World Tree enters the battlefield tapped
1 Crux of Fate
The ability to both instant-shoot someone's face (or their 'walker or dork)and to get a free casting of a card for that mana (or fewer) is an incredibly intoxicating experience
Until then, the best approach is to frequently refresh Card Kingdoms stock of playtest cards in the hopes of grabbing some underpriced copies