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Mercurial Geists [Mystery Booster] FAB117 Set: Secret Lair: Angels Rarity:

SKU: 8119066595

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Description

Set: Secret Lair: Angels Rarity: Uncommon Marble Diamond comes into play tapped

Set: Monarch Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Light Illusionist Cost: 1 Power: 5 If Wartune Herald hits

Set: Wilds of Eldraine Prerelease Promos Type: Creature — Horror Rarity: Rare Cost: {2}{B}{B} Menace

Set: Eventide Promos Type: Creature — Spirit Avatar Rarity: Rare Cost: {G/U}{G/U}{G/U}{G/U}{G/U} Overbeing of Myth's power and toughness are each equal to the number of cards in your hand

Whenever Hammers of Moradin attacks

Mercurial Geists [Mystery Booster] FAB117 Set: Secret Lair: Angels Rarity:Set: Mystery Booster Type: Creature Spirit Rarity: Uncommon Cost: {2}{U}{R} Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3 +0 until end of turn. "Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess." Laboratory notes

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