The Behemoth can choose to succeed on a saving throw that it fails
We also have a special bonus for players who dedicate themselves to mastering the elements across multiple Prerelease events
Since there's no exile clause, there's little to stop reanimation or gravedigger effects from unleashing absurd power on your side with this massive mythic from The Big Score
Wandering Archaic / Explore the Vastlands In my opinion, the Wandering Archaic side of this card is the high value play
The deck then adds a number of spells with strong artifact synergy including card draw (Losheel), +1/+1 counters (Steel Overseer), burn (Ingenious Artillerist), direct damage (Mayhem Devil), drain (Mirkwood Bats, Nadier's Nightblade), and more
This is actually one of the cheapest fetch lands thanks to the color combination, which makes it both powerful and affordable