So naturally, they need to study the calamity beasts for any weaknesses
Each of the game's six ink colors has different play archetypes, offering different styles of play ranging from aggressive to board control to defensive
Erik had figured out all the details of how he wanted to handle costs and power level
It's also in a colour that tends to pull lands out of its deck, increasing the odds of a hit
Even once you're familiar with Magic and Commander, this deck is still fun to use as a laid-back, brute force deck for when you don't want to use too much brain power in a game.
Add in Cheshire Cat, Not All There's and Kuzco, Temperamental Emperor's mutually assured destruction, Flynn Rider, Charming Rogue forcing you to discard (just one card), and Mother Gothel, Selfish Manipulator's ability to stop opponents questing, and Emerald decks will quickly become the most annoying to play against