Each can do something that you might want, so there is value there
Then I tossed in sac engines that turn a dead card into a card drawn, like the one-drop enchantment above for two mana or Carnage Altar in artifact form
Krosan Tusker : a 6/6 creature for 6 mana cost that lets you draw a card for each other non-token creature you play as it enters the battlefield
With 383 cards, it introduced mechanics like snow-covered lands and cumulative upkeep, becoming a cornerstone of Magics early evolution
Why not look at Harsh Mercy instead
If youre interested in seeing the previous Top 20 lists and the cards I was right or wrong about, you can find them here: The Top 20 Standard Cards from Aether Revolt The Top 20 Standard Cards from Kaladesh The Top 20 Standard Cards from Eldritch Moon Like in the previous lists, the cycle of rare dual lands wont show up here