This combines nicely with the cycle of tutors that places the card on top of your library
Getting two whole Lore that early in the game for removing a key character is massive
Here's everything included in each Starter Kit: 2 Ready-to-play 60-card decks1 White-Blue deck and 1 Red-Green deck 1 Magic Play Guide booklet 2 Deck boxes Codes for two people to unlock both decks to play online in MTG Arena 5 Rare cardsincluding 1 rare foil cardin each deck Choose Your Deck Each color, or color combination, in Magic reflects a certain style of playeach with its own personality, goals, and strategies
Great for aggro, landfall, tokens, +1/+1 counter decks all of those are mega-popular in multiplayer so grab this last entry and then add it to like half of your Green decks moving forward
There are only a handful of Commander decks where card draw is a key mechanic rather than simply an advantage and a way to get slightly ahead
Every Final Fantasy VI fan knew this card was coming