And we must ponder all orbs, as long as we can
Giving it evasion with Rogue's Passage or Whispersilk Cloak ensures it always gets through
A 3/2 with first strike half the time rumbles well enough, adding damage in combat on top of its death triggers
Personally, I would mold this deck by including more cards with the storm mechanic, fast mana, and things like Thousand-Year Storm to get even more value out of Kalamax
Creatures with infect deal damage to other creatures in the form of -1/-1 counters and damage to players in the form of poison counters
For now, I want to move forward with red, as it does seem to fit the synergy of the deck fairly well, and it provides some early removal the other two may lack