More likely that is overkill and something as simple as a pair of large Gaea's Mights can use a Swiftblade to singlehandedly end the game as early as the third turn
Charming Scoundrel Usually Charming Scoundrel will be a two-mana 2/2 with haste, a vital card for mono Red aggressive decks
This makes your spells easier to cast and your initiative can snowball from there
Also, the equipped creature gets +2/+2, and whenever it deals combat damage to a player, surveil two, and you may cast an instant or sorcery card from your graveyard with a mana value of two or less without paying its mana cost
Its a slow win, but it is a win
The only downside to relying so heavily on this one card, is that it could make the deck vulnerable to Surgical Extraction