Oko comes down on turn three (often sooner, since green is the color of mana ramp), and if you don't have some way to dish out 6 damage right away, there's not much you can do to catch up
Doesnt matter if it cant block large creatures, a 2/2 for is fantastic since red decks pride themselves on being fast and dealing as much damage as they can for as little a cost as possible
(For those who don't play Limited formats, deck limits are forty rather than sixty
Ramp The ramp in this deck is surprisingly good, considering Azorius isnt well-known for its ramp spells
Previously, you had to target an opponent, now you don't have to cast cast the card as the Suspend trigger resolves
Every time you play a land, the table plays three