If I had no other equipment going into pack two I would take a good removal card, planeswalker or even strong archetypal card like a Selfless Spirit over it
Summon: Shiva (FIN-362) - FINAL FANTASY: (enchantment) (Borderless) Foil Summon: Shiva (FIN-362) - FINAL FANTASY: (enchantment) (Borderless) Foil Wizards of the Coast NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer NOT LEGAL Modern NOT LEGAL Legacy NOT LEGAL Pauper NOT LEGAL Vintage NOT LEGAL Penny NOT LEGAL Commander NOT LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander NOT LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh (As this Saga enters and after your draw step, add a lore counter
All of the Merlin cards give an ability when returned to hand, like the Merlin Crab which gives another character +3 strength when challenging, when they are played, and when they leave play (which can be in the same turn for a super boost), and Madam Min returns cards to hand when played
The Frodo, Adventurous Hobbit display commander is printed with the foil-etched treatment on a thicker cardstockgreat for showing off your commander but not legal for play
Like Deadly Dispute, Showdown of the Skalds will be a key draw spell in its colors until it rotates, simply due to its raw power
The Brothers' War Commander is a subset from The Brothers' War