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It hits quickly but lacks card draw to sustain long games
That leaves us with 50 more creatures to go through in part 2 which you can read right here
Secret Lair x Dungeons & Dragons: Strahds Descent Strefan, Maurer Progenitor (6200 EDHREC decks as commander, 9k more as card, EA $3) Bloodletter of Aclazotz (138k decks, Borderless foil $35) End the Festivities (64k decks, Double Feature foil $7) Voldaren Estate (55k decks, SLD foil $3, Double Feature foil $13) This is one of Wizards favorite Secret Lair setups: One very good card and three pretty mid cards
You still want to get in as much combat damage in the early game as you can, even if your opponent will eventually put together too many large blockers for you to clear away
Most interesting of all, their ability to jump to absurd heights comes from Final Fantasy IV where they no longer ride dragons into battle, instead they trained to jump so high so as to honor how their ancestors fought