Mark Rosewater himself has commented that while the mechanic was beloved by many, its logistical issues made it too clunky for regular use
5) Waylay Much better when it could be played at the end of an opponent's turn, giving you a bunch of 2/2 hasted creatures for your next attack phase, but still a potent creature killer
The one pictured above is the more common one, of which we know that there are 110 in existence
As your first main phase begins during each of your turns, you add a lore counter to each Saga you control, including the Saga creatures
They even combo together -as long as we have enough mana and cards to discard- to clear bigger threats as for 2 mana we can do 1 damage and place a -1/-1 counter on target creature, for 4 mana 2 damage and 2 -1/-1 counters, and so on
Dockside is intended as a counter to Enchantment and Artifact-heavy decks, including other Treasure strategies, allowing a player to catch up in mana production without resorting to destructive options like Vandalblast