Anathemancer punishes them severely for this with a deadly early creature and the promise of a much bigger hit later down the lineone that can't profitably be countered and can't be stopped with discard, which will force many control decks to consider alternate means of dealing with the problem such as an Identity Crisis
For five mana, you get a 4/5 with menace that forces each opponent to sacrifice a nontoken creature or planeswalker when entering the battlefield
You can't take actions to make that token into a creature after it has entered the battlefield
He protects himself, he draws you cards, and he even has an effect that will get pretty close to feeling like removal
Youll love playing Jund if you love sacrificing permanents, forcing your opponents to sacrifice permanents, and swinging in for filthy amounts of damage with demons, dragons, and warriors
Surveil lands are pretty massive too