In the end, we just need to move the conversation forward so we can get to a system that works better
Booster fun As has come to be the case with every Magic: The Gathering, there are some mighty fine alternate art treatments to look out for in this set
Starting Town boasts the rare ability to provide mana of any colour for players, at the cost of a single point of life
Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, that creature enters with two additional +1/+1 counters on it
Blue-Red Creature (22) Tyrant of Kher Ridges Sarkhan, Soul Aflame Shivan Devastator Ragefire Hellkite Aether Channeler Ingenious Prodigy Goddric, Cloaked Reveler Kolaghan Warmonger x3 Archive Dragon x2 Dragon Whelp x3 Shivan Branch-Burner Stormkeld Prowler x4 Roc Hunter x2 Instant (8) Witchstalker Frenzy x3 Quick Study x2 Lightning Strike x3 Enchantment (3) Stasis Field x3 Artifact (1) Land (26) Swiftwater Cliffs x4 Island x11 Mountain x11 This deck plays as a typical blue-red aggro/tempo deck, with red aggressive creatures and burn, supported by some card draw in blue and late-game cards like Archive Dragon
These Bounty cards are included in the precons (3 in every deck), so if you and your friends have at least two different decks, you'll be all set to play