The final room of The Undercity is a pretty huge swing, but introducing the initiative into a game where you're unable to defend it is a losing proposition
We have seen this in Ice Age (1995), Alliances (1996), Coldsnap (2006), and Modern Horizons
Some cards stand out due to extreme rarity and notoriously low pull rates, while others have high demand because of their popularity or unique Alternate Art designs
Sorcery Color tag templates(None) Ancient Craving You draw three cards and you lose 3 life
While Soul Spike is pretty scarce being a one-print rare from the unpopular Coldsnap set, this huge spike suggests a buyout and over the short term prices should come back down
However, a small number of hard counters are key to Bant Control working properly and being able to lock up the game when the time comes