One Shatter puts you down two cards
Not only is it also a Vampire, so it doesn't lose any of the original Vampire perks, it also has an additional power along with being able to bestow its keywords onto another creature after death
My thinking was that it would be pretty hilarious to steal Serra's Emissary against the Indomitable Creativity decks, although in practice, Confiscation Coup felt a bit too inconsistent for the main deck
DON'T counter ramp cards (Kodama's Reach), single-use tutors (Demonic Tutor), random fatty creatures that don't have a threatening enter-the-battlefield trigger and can't attack through your drakes (Wurmcoil Engine), or anything you can deal with using a bounce spell already in your hand DO counter fatties that can't be chumped blocked by drakes (Blightsteel Colossus) if you don't have creature removal in hand, cards that make future counter magic a pain to cast (Hall of Gemstone), anything that generates excessive amounts of card advantage (Greater Good), or any card that you know has a tendency to win games in short order (Prophet of Kruphix)
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Of the five mono-colour ones, Sanctum of Calm Waters gives us even more draw, Sanctum of Fruitful Harvest is effective ramp, and Sanctum of Stone Fangs can whittle your opponents down or maybe even win you the game