No matter which combination of modes you choose, you always follow the instructions in the order they are written
In fact, it's extremely disproportionate
Still, it isnt nearly as good in the mid to late game as it is early, because your 1/1 tokens arent likely to be much of a problem for your opponent once you reach those stages of the game A one mana with Flying and Vigilance would be a solid card in most formats
Walk-In Closet // Forgotten Cellar might be the more straightforward playable room card: You just cast the 3-mana green enchantment first, and later when you have a filled graveyard, you get to unlock Forgotten Cellar and profit
Now none of these decks are designed to be major players, but instead to evoke the times
First, its colorless so we can play it in any deck and being an artifact it plays off historic synergies