However, being able to hit any permanent card and give us value later are both two relevant upsides
The +2/+0 and trample is relevant damage and evasion for the aggro decks, and an aura that can return itself to your hand over and over again for a single mana is relevant for the enchantress decks
It brings out the best parts
The trample addition is key here, as simply boosting power and toughness is often not enough for a gang of Wizards to get over the finish line unless they have flying, of course
Its a 0/0 Goat Hydra for XG which as you expect will enter the battlefield with X +1/+1 counters
Ravnica Allegiance Inspired by the card Innistrad , the Orzhov mechanic from Ravnica Allegiance , afterlife, is a creature mechanic that makes a number of 1/1 white and black Spirit creature tokens with flying when a creature with afterlife dies