War Historian's last ability starts to apply as soon as it's declared as an attacker that's attacking a battle, and it applies for the entire turn
I think you'd rather the 3 Willpower to start with (Smee doesn't die to 002-199 right away, for example)
Between keeping up with each set, the price of secondary market cards, and then the actual players themselves, it can be a lot to manage
Online retailers should strengthen anti-scalping measures with better bot detection, stricter purchase limits and verified customer queues
It is almost always guaranteed to get a card (and if it's not getting a card you should be winning anyway), synergizes with Optimistic Scavenger and Entity Tracker, and can even offer a life buffer in tight matches
Hill Giant hasnt been good for a while, but keep Skeleton Archer in mind when blocking