If multiple creatures enter at the same time, evolve will trigger for each of them, and you'll perform each comparison separately
For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you cant gain life doesnt carry over to the new game
Add in a few copies of [c]Soul Warden[/c] and [c]Souls Attendant[/c], and youre looking at a powerful deck with an interesting theme
Then the non-background will mill a card each of your end steps so that'll get you stuff to exile, for free and at the same time as Quintorius
The Umbreon VMAX Alternate Art from Evolving Skies is a good example: consistently sought after and the set has known print quality issues, which keeps high-grade populations lower than you might expect
Meet Fog, the namesake card for todays category of all-damage-preventing spells