Many of the early games focused on retrieving magical, elemental crystals to defeat the villain of the game or restore order to the world
While Disney Lorcana may not be as demanding on a collectors resources as other Trading Card Games (TCGs), it may still make anyone wince if they decide they need a full playset of 4 copies in their deck
As a circle, common has one continuous side or edge
You cant put Sisu into your inkwell, but in exchange you get an utter powerhouse of a card, with hefty 2/4 stats, and the ability to quest for two lore
This is called a Curve. If players don't have their card costs curved, it can make it difficult to keep up with opponents
Gateway has an incredibly approachable price point and the most gentle onramp to the complexities of this game style that I have ever seen