It clearly fits quite easily into big stompy decks, whether you are playing creatures, enchantments, artifacts, or even planeswalkers
Descendants Path is a three mana Green Enchantment that doesnt necessarily need to be in a tribal deck, but is definitely at its best when it is
This deck offers even more options to Voltron kill with powerful staples like Commander's Plate, Shadowspear, Mithril Coat, and Deflecting Swat as top-tier protection for Inti
The bonus land ramp makes it a rare white enchantment that smooths your mana
Massive card advantage is at the top of this enchantment's job description: Underworld Breach turns your graveyard into a (huge) extension of your hand, and gives you the chance to escape anything you cast
Aside from card draw and removal, picking Characters with existing abilities like making your opponent discard a card is always better than their vanilla counterparts