The 8,000 Power on EustassCaptainKid makes him difficult to KO through sheer attacks, but even if they manage to create a high-power attack, your blockers can take the hit instead of EustassCaptainKid , keeping the Fortress gameplay online
Updated Individual Card Rewards (ICRs): Players will now only receive ICRs from sets that will still be legal in Standard and Alchemy after rotation (i.e., Innistrad: Midnight Hunt forward)
It draws massive numbers of cards, but you also get extra advantage by outdrawing your opponent at every turn
As a thesis for the deck, I am looking to obviously include Samurai, but the inherent conceit is that the deck will not function optimally compared to other tribal decks
Some of these might even squeak by during a Rule 0 conversation, like Chittering Doom in a Wyll, Blade of Frontiers + Cloakwood Hermit deck or something
Some exile which is generally optimal however of those many allow for the possibility of return to play which greatly reduces the reliability and usually places them below simple destroy effects