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The Duress mode was by far the worst effect because Dig Through Time was outclassing it every step of the way, or it wound up hitting only Elspeths, which was whatever most of the time
There was a time when more green decks would play this than not
Older Delve spells, like Treasure Cruise and Dig Through Time, were wildly overcosted by normal standards to compensate for the tempo advantage Delve offers
The deck additionally features a number of acceleration spells including mana rocks (Chromatic Lantern, Gilded Lotus, Arcane Signet, Blitzball, Commander's Sphere, Sol Ring) to help accelerate out your spells and allow you to cast them ahead of curve, as well as removal spells and counter effects (many of which are costed to trigger Y'shtola) to deal with your opponent's largest threats
They get the same board, properties, Chance and Community Chest cards, plastic houses and hotels, and player pieces