It is effectively a sideways upgrade that is specific to cube (in that in other formats such a change would likely be a downgrade) much like Dreadbore over Terminate
The trigger only cared that you dealt some combat damage, so there was no difference between one creature dealing damage and many dealing damage
Did you initially think it would work that way when you first read the card
This lets us have an aggressive mid-game since were playing 5-cost Characters for 3 Don
This cards potential is capped by the number of cards in your hand, making it a weak topdeck when hellbent, but Im happy to play this over a Mountain in virtually any deck
While I did, and still do, love the big gameplay punches we could get in pre-rotation matches, I am quite curious and eager to engage in Lorcana in an environment where character and deck synergy, tempo play, and prudent piloting of your deck gain more importance