White will make you a 1/1 dork, Blue will scry 2, Red will Bolt a foe, and Green will +4/+4 a dork
In 2010, a solution was brought in by implementing an errata to Elspeth so that the final ability reads: 8: You get an emblem with Artifacts, creatures, enchantments, and lands you control have indestructible. Emblems became pretty much as evergreen as planeswalkers themselves since then, and while rare, there are almost 100 cards that deal with emblems
These can be from the same set or mix-and-matched across your favorites
There is a giant amount of possible Pauper commanders, but some stand out above the rest as the best in the format, often performing well at competitive Pauper events with higher-than-average win rates
As the game continues to grow in popularity, the values of its cards are becoming a focal point for enthusiasts
Many Universes Beyond cards will follow this same trajectory