But it's clunky and inefficient removal attached to clunky and inefficient card draw
Devour For Power had maybe five cards that let you mill yourself, while Sultai Arisen has 14 at various spots on the curve: Hedron CrabHedron Crab Life from the LoamLife from the Loam Will of the SultaiWill of the Sultai There are 51 cards that mention the graveyard in some capacity, including these excellent grindy midgame pieces: Teval's JudgmentTeval's Judgment Diviner of MistDiviner of Mist Conduit of WorldsConduit of Worlds Kishla SkimmerKishla Skimmer Finally, you need your closers: Lord of ExtinctionLord of Extinction Afterlife from the LoamAfterlife from the Loam Colossal Grave-ReaverColossal Grave-Reaver The deck is just good, not-so-clean, fun with its constant churning of the yard for hijinks and value
Dual-Ink Cards Dual-ink cards belong to two inks, and have characteristics from both of them
That flexibility is amazing, but goad is what makes this card
Its also just a really interesting story
Cryptic Command your spell, fetch Mystic Sanctuary, get back Cryptic Command, counter your spell, bounce Mystic Sanctuary