Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Wrecking Ball Arm, are still equip abilities, and their costs will be reduced by Cloud's last ability
The added benefit of vigilance means anything that survives your armys wrath will have to crack back into a big, bad 5/5 giant
An Ink cost of 5 allows you to get Jasmine into play, with 3 Strength, 3 Willpower and 2 points of Lore
Regardless of which kind of player you are, I believe that in every colour theres a handful of great cards that should be staples and that also dont break the bank
Of course, having access to reliable discard engines is a must (for there would be better four-mana clones otherwise)
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