Interestingly, the card can only be played when it is the final card in the player's hand, but then allows someone to search their deck and pull out two cards to put in their hand, which could be a crucial play at the end of a game
One-mana creatures that have the potential to trade with much more expensive creatures are usually a big part of Standard, and I expect Pelt Collector to be the same
Lucario GL - 8/111 Non-Holo Promo - World Championships Promo - World Championships 2009 World Championships NM/M Value: 2.10 Luxray GL - 9/111 Non-Holo Promo - World Championships Promo - World Championships 2009 World Championships NM/M Value: 5.82 Luxray GL LV.X - 109/111 Non-Holo Promo - World Championships Promo - World Championships 2009 World Championships NM/M Value: 6.81
We did see a mechanic that I feel is underappreciated: Disturb
You want to control the board by eliminating every card your opponent plays, and Dragon Fire allows you to get rid of a high-value target that would otherwise be difficult to Challenge down
It does, however, have a home in EDH decks that like exchanging permanents, like Zedruu the Greathearted