Weakness: Fire (x2) Resistance: Grass (-30) Retreat: 1 Hop's Corviknight - Metal - HP170 Stage 2 - Evolves from Hop's Corvisquire [C] Shoot Through: 50 damage
But I guess which move you'll use will really matter on how many energy cards you have on Grumpig, but I would always try and have three on Grumpig, especially if it's coming in off the bench
While this card is equipped with an Equip Card(s), it cannot be destroyed by the effects of Spell or Trap Cards, except for Equip Cards
If you negate 800 or more damage from 1 instance this way, this card gains this effect this turn
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Sadly, there's only a moderately played (MP) sale at $417.99 to reference, which leaves plenty of unanswered questions, but also suggests cards in lightly played (LP), or near-mint (NM) condition would command incredibly high sums