You can only access dungeons or progress through them if you play a card with the ability venture into the dungeon. Wizards revealed a few common creatures with the ability as well as a few legendary adventurers
Not only does this make Nazgl a consistent threat, but it also enhances their already powerful synergy
Nine mana is a lot to pay for your commander, but thanks to the eminence ability, youll always have a mana discount on other dragons you play
These abilities trigger with any successful coin toss, meaning they work in tandem when both on the battlefield
If you reeeeally want to push Vampire Tribal to be as competitive as the archetype can possibly be, there's always the boogeyman that is mass land destruction: cards like Armageddon and Cataclysm work really well with Teferi's Protection, just saying
I even designed a top-down card to represent the Sphere Grid