Playing this deck doesn't require any more information than what you are given in the early tutorial, while the rest of the strategies can be figured out simply by reading card descriptions and playing patiently
At least we had that spare Trap to block his movement." "Yeah, yeah." "Not much consolation, though." "What do you think will happen next, Lady Sabrina?" "Who knows
Deck List Monsters Dark Magician (3) Magicians Souls (3) Maxx C (3) Magicians Rod (3) Dogmatika Ecclesia, the Virtuous (1) Dark Magician Girl (1) Spells Magicians Salvation (1) Dark Magical Circle (3) Soul Servant (3) Secrets of Dark Magic (1) Traps Magician Navigation (1) Dogmatika Punishment (3) Ice Dragons Prison (3) Solemn Strike (3) Skill Drain (3) Gozen Match (3) Eternal Soul (2) Extra Deck Elder Entity Ntss (2) The Dark Magicians (1) The Titaniklad, the Ash Dragon 91) PSY-Framelord Omega (1) Number 11: Big Eye (1) Ebon Illusion Magician (1) Divine Arsenal AA-ZEUS - Sky Thunder (1) Link Spider (1) Linkuriboh (1) Knightmare Phoenix (1) I:P Masquerena (1) Knightmare Unicorn (1) Accesscode Talker (1) Yu-Gi-Oh
It feels like the polar opposite of Hearthstone's Legendary mercy rule, and it's both unintuitive and discouraging
Guardragon Corewakening X TRAP Continuous You can send 1 Effect Monster from your hand to the GY
You can negate anything once per turn, even if it's once per turn, the all-purpose negate can't be weak, and with 4000 RBI, you're guaranteed at least two attacks, so if the opponent's field is empty, you can kill one