The combination of card advantage and pressure is appealing, and it could be a fine value engine in the 99
Adventure Common Dragons At common, there are five Adventure Dragons, but its not a five-color cycle
The format was initially praised because it doesnt have bad cards, luck is seriously mitigated, and each game is awesome
This strategy works sort of similarly to the next deck Im going to mention because it doesnt get too much going in the first three or four turns
Pre Memnite days this would have been straight into the archetype, now it looks a little fair
While on the surface, this is just another Rush top end for red decks, Roger comes with an added effect that as long as either you or your opponent have zero life left, if your opponent activates a blocker, they will lose the game