Cards like Recurring Nightmare and Liliana of the Veil can allow you to Gamble up something and be able to put it to some use regardless of what you discard
In Magic: The Gathering Arena , it lets me build what can only be called nonsense 5-colour Green decks: a bunch of ramp, Karn, the Great Creator and some big X-spells to finish things off
In the hands of an experienced player though, a well-timed Counterspell can end the game on the spot
Arboreal Ambush, with Yedora, Grave Gardener
White has a ton of premier flicker spells like Ephemerate, and black can give you access to Deadly Dispute, whose sacrifice downside can be mitigated through Haunted One
The MTG Commander deckbuilding checklist (read this before you add your 47th cool card) Heres the uncomfortable truth: Commander deckbuilding fundamentals are mostly about preventing the classic Commander experience of doing nothing for six turns, then loudly claiming your deck is just unlucky today. This MTG Commander deckbuilding checklist is how you build a deck that plays games