Now you have a free repeatable sac outlet after you temporarily steal your opponent's creature
Adventure Lands Ishgard, the Holy See Jidoor, Aristocratic Capital Lindblum, Industrial Regency Zanarkand, Ancient Metropolis Midgar, City of Mako The adventure lands from Final Fantasy provide utility in specific decks, with the upside of a land drop after the adventure
gaining resources for yourself and blowing up everyone else's stuff
This is simply amazing, both in Standard and Commander, and Im hoping to get some not-so-jank reanimator going this fall
3: Each opponent sacrifices a creature with the greatest power among creatures that player controls
Take advantage of this effect to look for opportunities to suppress and attack at the same time