Its a complicated process indeed, as we see, and its fun in a full-circle kind of way that the first card to make a token uses the word create just as weve done since 2016s Kaladesh
If the creature phases back in somehow before the turn is over, it won't get the +3/+3 bonus from the Giant Growth because its effect has a limited duration
I kinda like it without that waterbending too
Alchemy: Phyrexia Toxic Cards The following cards from Alchemy: Phyrexia are only available through MTG Arena's digital-only formats: Skullpiercer Gnat Seething Skitter-Priest Phyresis Roach Blightwing Whelp Norn's Fetchling Nettling Host Wrap Up Myr Convert | Illustration by Jos Parodi Toxic looked like a nice implementation of poison counters that are less parasitic than infect, and while that's true, it hasn't made too much of a competitive impact anywhere but Standard
Kindred Dominance Plague Wind is good
The fact it's cheap and easily recursive means it makes the cut in many, many builds from kitchen table dominance to tournament powerhouse