The number of suggested ramp cards is depending on the deck and its strategy, but 10-13 ramp cards are considered a good amount
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Here are the prices of other alternate winning conditions: Approach of the Second Sun - $0.99 Barren Glory - $0.99 Battle of Wits - $0.49 Coalition Victory - $0.75 Darksteel Reactor - $9.99 Helix Pinnacle - $7.99 Laboratory Maniac - $2.99 Maze's End - $1.49 Revel in Riches - $3.49 Simic Ascendancy - $0.99 Test of Endurance - $17.99 I would say that these 10 alternate win cons are among the most popular in a mega popular genre of cards
Due to the single print run as well as the unusual and frankly brilliant card designs found in this set, any holographic rare from this set is worth an absolute fortune, such as the Crystal Type Charizard, which also happens to be one of the most valuable Colorless cards of all time
Budget Friendly: For players just starting, the Vanilla Sanji deck remains the most cost-effective entry point, requiring roughly 40% less investment in secondary market singles compared to high-rarity decks like Charlotte Katakuri
You can use it to destroy your own modular Creatures, but we cant help but feel like its just there to give Zabaz access to Red and White in Commander, but were here for it