There are just three dungeons (right now) but with forking paths that leaves a lot of options in them at various times of the game
I remember seeing a lot of skepticism about the idea of Universes Beyond sets becoming Standard legal, and some players were seemingly unhappy that outside IPs would be such a large part of Magic going forward
However, even with the damage this card is a powerful play for a two-ink cost, especially at the very start of a game where ruby players often thrive
A single blink effect is usually worth much more than the mana you spend to cast it, since you're often saving a creature from removal, or re-triggering an enters-the-battlefield effect
In my opinion, playing two copies should be mandatory
Eventually we got to a point where someone had a dominating board and I was faced with the option of probably losing, or using Kenrith, Peregrine Drake, and Ashnod's Altar to combo off to win