Doing so allows you to deal two instances of two damage to any target
Creature Spirit // Enchantment Aura Common Campbell White null/null NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic LEGAL Timeless LEGAL Gladiator LEGAL Pioneer LEGAL Explorer LEGAL Modern LEGAL Legacy LEGAL Pauper LEGAL Vintage LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn
Customization, variants, and upgrade tips abound
Using our Chatterfang example, we can plan on playing him on turn three, or maybe we wait until turn four so we can ramp on turn three
Enchantment - Aura Color tag templates(None) Verdant Embrace Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." Enchantment - Aura Color tag templates(None) Verdant Field Enchant land Enchanted land has " : Target creature gets +1/+1 until end of turn." Enchantment - Aura Color tag templates(None) Enchantment (CTRL to add secondary) Instant Qty: 3 Price: $1.39 Reach of Branches Create a 2/5 green Treefolk Shaman creature token
Fast forward 30 years, and Magic has come a long way