This deck contains the following cards:Extra (x4):Icejade Gymir Aegirine (x1) - Ultra RareSwordsoul Supreme Sovereign - Chengying (x1) - CommonMistar Boy (x2) - CommonMonster (x23):Icejade Ran Aegirine (x1) - Ultra RareIcejade Kosmochlor (x3) - Ultra RareIcejade Aegirine (x3) - Super RareIcejade Tremora (x2) - Super RareIcejade Creation Aegirocassis (x3) - CommonIcejade Creation Kingfisher (x3) - CommonIcejade Acti (x3) - CommonIcejade Tinola (x3) - CommonSupreme Sea Mare (x2) - CommonSpell (x14):Icejade Cenote Enion Cradle (x3) - CommonIcejade Curse (x3) - CommonIcejade Manifestation (x3) - CommonIcejade Cradle (x3) - CommonHydor, the Base of All Things (x2) - CommonTrap (x3):Icejade Erosion (x3) - Common This deck contains the following cards: Extra (x4): Monster (x23): Spell (x14): Trap (x3):
Gooner didn't specify how difficult this deck is to play
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We continue the Countdown for the Top Level 5 or less Synchro Monsters with a really good Synchro that is rarely played to to the very specific Summoning requirements
The core cards of this archetype are the Dream Mirror cards themselves
Playing style[edit] The Adventurer series revolves around the use of the Spell Card "Rite of Aramesir" to Summon an "Adventurer Token" to the field, then place 1 "Fateful Adventure" to the field, all at the cost of not being able to activate the effects of monsters on the player's side of the field, except Special Summoned monsters, for the turn