Gallery[edit] Decks[edit] Character[edit] Bandit Keith Deck Monster Cards (20) Bat x3 Claw Reacher x3 Cyber Falcon x3 Holograh x3 Megasonic Eye x3 Slot Machine Yaiba Robo x3 Barrel Dragon (glossy) Opponent[edit] Level 10[edit] US Champ's Tryouts Monster Cards (17) Bat x3 Claw Reacher x3 Holograh x3 Killer Needle x3 Rock Ogre Grotto #1 x2 Yaiba Robo x3 Spell Cards (3) Stop Defense x3 Level 20[edit] US Champ's Machines Monster Cards (15) Brave Scizzar x3 Cyber Falcon x3 Holograh x3 Roboyarou x3 Yaiba Robo x3 Level 30[edit] US Champ's 6 Blasters Level 40[edit] US Champ's Elite Machine Set Sail for the Kingdom[edit] Level 20[edit] Skill: "7 Completed" (Once per Duel, Bandit Keith can add "7 Completed" to his hand before his normal draw.) Rogue Machines Level 40[edit] Skill: "Triple 7" (Once per turn, Bandit Keith can add "7 Completed" to his hand before his normal draw

The deck's other two crewmates, Bluebeard, and Plunder Patroll Shipwright and Blackeyes, the Plunder Patroll Seaguide also act as extenders, although they are very good in the mid-to-late game since they don't require any discards
Look for new versions of the original Ritual Monsters: Magician of Black Chaos and Black Luster Soldier , plus a new Ritual Spell Card to Summon either of them
In a desperate attempt to save the suffering girl before him, the boy throws himself forward, transforming into a dragon once again by absorbing power from nearby
and if you do, shuffle the targeted monster into the Deck
[13] After Dueling alongside Reginald against Chironex, he obtained "Number 4: Stealth Kragen", [14] but it turned out to be a fake and was eventually destroyed